
The above quote comes from a post written by fellow blogger and good friend Michelle Baldwin which discussed her recent disdain with the pace that this industry travels at, and the incessant focus everybody has on playing the newest and brightest game. It’s a feeling I can understand because I too struggle to keep up and because I am, quite frankly, sick of the always looking forward mentality that permeates the medium. Furthermore, the above quote resonates with me because of how straight to the point and honest it is: a good game is good forever, and nothing will ever change that.
It also stands out to me because it correlates with some feelings I have been having lately. There’s no denying that over my time blogging I have expressed frustration: firstly, with myself for taking on far too many games and overwhelming myself in the process; secondly to a disconnect with fellow gamers and their seemingly always looking forward mentality; and, finally, with the emphasis on shooting, combat and violence in general that our medium has become synonymous with. Whatever the reason for my frustrations, a core theme applied throughout: the way I feel does not appear to be the way the majority of gamers feel, leaving me with the implication that I’m out of the loop.
But I’m not. Like many gamers, I’m fully engaged with the medium and what takes place within it. I’m aware of news as it breaks, I look forward to upcoming games with as much anticipation as others and -- despite my desire to slow down and focus on individual games a little more closely -- I still buy games as they release much to the detriment of my backlog. I’m informed, I’m keeping up and, therefore, I have the capacity to be a part of the conversation -- something that gamers, hardcore in particular, seem to want to be involved with, even if they won’t readily admit it. So why do I feel excluded, and why should I care anyway?
Those are questions I’ve been asking myself lately and pondering even more. Videogames as a medium are moving along so fast -- exacerbated by the aforementioned looking forward mentality, as well as the incredible pace with which things continue to evolve -- that it’s easy to want to keep up and see where the unknown will lead. But that act is exhaustive and frankly, unnecessary, because what we have now and what we got in the past are just as good, if not better, than what may come in the future. No one seems interested in stopping, taking a breath and looking at what’s in front of them. Nobody seems to care that Super Mario Galaxy, a game that released in 2007, still has a lot to say about the status of the platformer genre, or where Mario as a franchise currently sits. In some respects, why should they? That game has a sequel and practically everything else does these days too. But that attitude, that approach to the medium where only the current -- which gets forgotten about once the next big thing arrives -- and future matter, is dangerous and is one I wish would change. It won’t, however, because we as gamers and the industry who caters to us won’t let it. But I can change and it’s something I’ve been attempting ever since I wanted to chew my food (that analogy still resonates with me, all these years later) way back in early 2009. Thinking about my current gaming situation and how, for example, I only just recently played Mass Effect 2 and finished Red Dead Redemption (many months after their release), suggests that I’m finally reaching a position where that change is starting to bear fruit. With each day that passes I find myself contemplating what I have rather than what is to come. 2011, like every year, is set to bring us some absolute delights but personally, I’m more interested in the pleasures that still sit on my shelf. Instead of buying the 20-plus games that I’m attracted to this year, I’m settling on buying just four (I hope). This doesn’t mean anything to any of you who may be reading this, but to me it’s cathartic in the sense that, I’m playing games on my terms and refuse to be influenced by my friends or, indeed, the industry as a whole. I think it’s great that Portal 2 is coming out this month, wonderful that there’s a new Zelda game on the way, and excited about what E3 may bring (particularly after last year), but I can be enthusiastic about these things whilst ensuring that I’m not being pressured by them, and that’s a crucial thing that I had to personally realise.
This post doesn’t really have a meaning and contains me mostly just rambling, but they are thoughts that have been boiling for some time and it feels wonderful to finally get them out. A good game is a good game forever and time, pressure or a desire to keep up should not dictate the way in which we engage the medium we love. If we are truly passionate about videogames in all forms, their age will not matter: we will still read about them because they mean something to us. As a writer, I will still write about them because they mean something to me. Together, their release should be the farthest thing from our mind because we’ll be so engrossed in our passion that it simply won’t mean a thing.