Showing posts with label Super Mario Galaxy. Show all posts
Showing posts with label Super Mario Galaxy. Show all posts

Monday, April 11, 2011

Lasting Appeal

A good game is a good game forever

The above quote comes from a post written by fellow blogger and good friend Michelle Baldwin which discussed her recent disdain with the pace that this industry travels at, and the incessant focus everybody has on playing the newest and brightest game. It’s a feeling I can understand because I too struggle to keep up and because I am, quite frankly, sick of the always looking forward mentality that permeates the medium. Furthermore, the above quote resonates with me because of how straight to the point and honest it is: a good game is good forever, and nothing will ever change that.

It also stands out to me because it correlates with some feelings I have been having lately. There’s no denying that over my time blogging I have expressed frustration: firstly, with myself for taking on far too many games and overwhelming myself in the process; secondly to a disconnect with fellow gamers and their seemingly always looking forward mentality; and, finally, with the emphasis on shooting, combat and violence in general that our medium has become synonymous with. Whatever the reason for my frustrations, a core theme applied throughout: the way I feel does not appear to be the way the majority of gamers feel, leaving me with the implication that I’m out of the loop.

But I’m not. Like many gamers, I’m fully engaged with the medium and what takes place within it. I’m aware of news as it breaks, I look forward to upcoming games with as much anticipation as others and -- despite my desire to slow down and focus on individual games a little more closely -- I still buy games as they release much to the detriment of my backlog. I’m informed, I’m keeping up and, therefore, I have the capacity to be a part of the conversation -- something that gamers, hardcore in particular, seem to want to be involved with, even if they won’t readily admit it. So why do I feel excluded, and why should I care anyway?

Those are questions I’ve been asking myself lately and pondering even more. Videogames as a medium are moving along so fast -- exacerbated by the aforementioned looking forward mentality, as well as the incredible pace with which things continue to evolve -- that it’s easy to want to keep up and see where the unknown will lead. But that act is exhaustive and frankly, unnecessary, because what we have now and what we got in the past are just as good, if not better, than what may come in the future. No one seems interested in stopping, taking a breath and looking at what’s in front of them. Nobody seems to care that Super Mario Galaxy, a game that released in 2007, still has a lot to say about the status of the platformer genre, or where Mario as a franchise currently sits. In some respects, why should they? That game has a sequel and practically everything else does these days too. But that attitude, that approach to the medium where only the current -- which gets forgotten about once the next big thing arrives -- and future matter, is dangerous and is one I wish would change. It won’t, however, because we as gamers and the industry who caters to us won’t let it. But I can change and it’s something I’ve been attempting ever since I wanted to chew my food (that analogy still resonates with me, all these years later) way back in early 2009. Thinking about my current gaming situation and how, for example, I only just recently played Mass Effect 2 and finished Red Dead Redemption (many months after their release), suggests that I’m finally reaching a position where that change is starting to bear fruit. With each day that passes I find myself contemplating what I have rather than what is to come. 2011, like every year, is set to bring us some absolute delights but personally, I’m more interested in the pleasures that still sit on my shelf. Instead of buying the 20-plus games that I’m attracted to this year, I’m settling on buying just four (I hope). This doesn’t mean anything to any of you who may be reading this, but to me it’s cathartic in the sense that, I’m playing games on my terms and refuse to be influenced by my friends or, indeed, the industry as a whole. I think it’s great that Portal 2 is coming out this month, wonderful that there’s a new Zelda game on the way, and excited about what E3 may bring (particularly after last year), but I can be enthusiastic about these things whilst ensuring that I’m not being pressured by them, and that’s a crucial thing that I had to personally realise.

This post doesn’t really have a meaning and contains me mostly just rambling, but they are thoughts that have been boiling for some time and it feels wonderful to finally get them out. A good game is a good game forever and time, pressure or a desire to keep up should not dictate the way in which we engage the medium we love. If we are truly passionate about videogames in all forms, their age will not matter: we will still read about them because they mean something to us. As a writer, I will still write about them because they mean something to me. Together, their release should be the farthest thing from our mind because we’ll be so engrossed in our passion that it simply won’t mean a thing.

Wednesday, April 14, 2010

Amongst The Stars: Super Mario Galaxy

I have a confession to make, one that I imagine a fair few of you will be quite displeased with: I am not a true Mario fan like most Nintendo loyalists are. I never have been, I never will be.

It's not as if I dislike the Italian plumber or the adventures to save the Princess that he finds himself embarking on, it's just... I prefer other franchises. It's not exclusive to the Mario series, either; I'm also not fond of Zelda like most others appear to be (and there goes the rest of my audience). Instead, my loyalty lies solely with a bounty hunter, one who is a known identity but doesn't receive anywhere near the recognition that those dressed in either blue and red overalls or a green tunic do. Samus Aran's adventures across the galaxy captivate me like no other series of games can, the immense isolation and solitary exploration resonating with me in a far stronger way than anything the Mushroom Kingdom or Hyrule can provide. But despite my allegiance to the Metroid series, I still do enjoy Nintendo's bigger, more popular franchises, and it's an adventure through another galaxy that has recently caught my attention in a way I wasn't expecting.

Super Mario Galaxy is absolutely brilliant. Everyone who has played it is well aware of this, and regarding it as the best Mario game ever would be a hard thing to argue with. I don't know where it sits for me personally and frankly, I don't think it matters. What does is the absolute joy this game brings to those who play it, and below are just some of the things that stood out to me while playing Mario's most recent adventure. *

A Galaxy Of Delights

Super Mario Galaxy is filled with delightful moments that really demonstrate why the Mario franchise is so popular, and undoubtedly Nintendo's best. Even being aware of some of the game's little pleasures before playing didn't detract from their overall impression on my experience, and the enjoyment that comes from it. The first time I became Bee Mario was amazing; wall-jumping to the top of waterfalls as Ice Mario was a basic yet empowering moment; stumbling upon the mushroom that allowed me to fly around the environment at my leisure for brief periods was wonderfully relaxing; and discovering Luigi's presence in the game was a neat -- if expected -- distraction, his acquisition of stars to help me in my quest a pleasant surprise that actually gave the man a purpose, a welcome change from previous games. It doesn't really matter what Mario was doing or which galaxy he was exploring, everywhere I looked was yet another moment of delight, and each session I had with the game left me with a smile on my face. The thing that intrigues me the most about my time with Super Mario Galaxy, however, is that despite all of these delightful distractions the feature that stands out more than any other is the change of perspective that we're introduced to within moments of first playing the game. It is easy to look back and take it for granted now, but damn if it wasn't a special moment that very first time we saw it in motion on our TVs, the Wiimote and Nunchuk in our hands ready for an unpredictable adventure in a familiar, yet unknown setting. It was one of those rare gaming moments that capture the essence of why I -- and I'm sure most of you -- play videogames, and it's an experience I will never forget.

Frustrating Fun

Despite the immense pleasure I had as described above, I'd be lying if I didn't admit that Super Mario Galaxy frustrated the hell out of me at times. There were countless situations where Mario would die because of something really silly -- such as being knocked over by an enemy and falling off the edge of a platform as a result, or not being able to recover in time once I had fallen into some lava** -- and my reaction to these moments was impatience and, in some cases, enough anger to cause me to turn the Wii off completely. But on reflection I would always forgive the game, realising that my frustration was usually my own fault. That's the beauty of Super Mario Galaxy and indeed, most Nintendo games: no matter how annoying they can sometimes be, the good most certainly outweighs the bad, and the bad stems from the player's own issues rather than from the games'. If something is difficult, it's because the player isn't concentrating enough, or taking advantage of a set of skills taught in previous areas of the game. Furthermore, whatever may be posing a challenge is always possible -- nothing is unobtainable, no challenge unbeatable and every single player can achieve the desired outcome if they focus and strive to overcome their moment of difficulty. It's the simplicity of Mario games that makes them a joy to play and definitely why he is gaming's most prominent (not to mention prolific) and recognisable identity around the world. And besides, without a challenge the Mario franchise wouldn't be so rewarding, and we can't have that, can we?

Looking over what I have said above, I've almost made a love letter to Super Mario Galaxy. And indeed, if that's what I've done, then I couldn't think of any other game that deserves it. The sheer fun and irresistible charm that permeates the game is overwhelmingly compelling, and having such a unique change of pace for the Mario franchise be filled with familiar characters, items, locations and remixed tunes is the icing on the already incredible, not to mention tasty, cake. I may not be the biggest Mario fan around, and I'm certainly not a champion of his games like most are, but even I can't deny the excellence that resides within Super Mario Galaxy. It's a ride I will never forget, and if you haven't played it I assure you that when you do, the experience will last with you forever.

*I know New Super Mario Bros. Wii released last year, but I think it's fair to say that the game -- despite it's fantastic, devilish fun -- wasn't a true installment like Galaxy was.

**And what's with Mario only having three bars of health this time? I know there's a mushroom that doubles it, but it still seems to be a strange design decision.