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A cross between DiRT and Burnout, MotorStorm appears to be a lot like Uncharted: Drake’s Fortune: an amalgamation of genres that somehow seems to meld together quite effectively, but ultimately leaves the final product with a feeling that something is missing, that it lacks a soul and doesn’t have its own identity.* This isn’t necessarily a bad thing, and what is there is a pleasure to play, but it definitely feels like more could have been done with it. More modes, a better variety of tracks, and vehicles that didn’t feel so similar to each other are just some of the things I would have liked to see, while racing on this kind of terrain -- the dust bellowing out from below a vehicle’s tyres, mud impeding the progress of lightweight vehicles while bigger ones storm on through, and tyre tracks that affect handling -- isn’t new and has been done, arguably better, before. The strong emphasis on the spectacle of crashing -- replaying it in slow motion to demonstrate the destruction and brutality of your collisions -- is overplayed and nowhere near as interesting or exciting as the crashes found in Burnout. With more time in development I’m sure the game could have been excellent, but as a launch title the restrictions such a status imposes on it means that it’s a good game when it could have been so much more. Naturally, leaving the game with such an impression can only lead to disappointment.
Continuing the comparisons to other franchises, an intriguing observation I had during my time with MotorStorm was how it was scratching the itches that Ridge Racer is usually reserved for: the desire for a relaxing racing game where it’s easy enough to just pick up and play, allowing me to zone out, yet challenging enough that my skills can be tested.
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MotorStorm is exactly like this for me. On paper it sounds repetitive and tedious as a result but my time with the game is the complete opposite: there was never a moment where I was bored with the game and I thoroughly enjoyed working my way to completion. It may have been on the same few tracks with the same cars in the same classes, with the same music playing in the background and indeed the same inconsistent AI, but were it any different things just wouldn’t be the same, and I wouldn’t have kept on playing. There’s something strangely compelling about MotorStorm’s core gameplay that, while nothing significant when compared to other racing franchises, is still worth the time and effort for me. And that’s what I will take away most from the game: that my time playing was justified and the effort rewarding. If that’s not the sign of a successful game, I’m not sure what else is.
*For the record, Uncharted did eventually go on to find its own identity. As for MotorStorm, well I’ll answer that in a future post.
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