As I have mentioned
already,
Flower came at just the right time for me. I was feeling fatigued after playing through many games with darker, supposedly 'mature' themes and my motivation to simply play a game was disappearing, fast. My anticipation for
Flower was built by reading what other people thought about it, reading about why
Flower is
so enthralling, exhilarating and exciting to play;
how it was artistic yet was just like any other game we're already familiar with; and
how it was a symbol of our medium's growing maturity. The end result, for me, was an expectation that
Flower would be a relaxing experience. An expectation it met without even trying, and a game that was such a breath of fresh air at the time I needed it most.
"
If words like 'stunning' can describe most of the good looking games out there, then the word beautiful is how I would describe Flower. It is beautiful -- not just visually but the whole package. The minimal soundtrack, the implied narrative, the sense of discovery and the simplicity. All of it, every single element, combines to make what is just simply a beautiful game."
I also used the above quote to suggest how it made me feel. Seeing it in motion was a sight to behold; playing it using the motion controls of the Playstation 3 controller felt exhilarating; hearing the game's minimal yet effective music made me smile, something that grew wider as I uncovered the sensations of simple discovery. Every time I turned the game off, I was impressed by how enjoyable it was, how it made me feel and the thoughts it inspired. The game is simple after all -- short, sweet, accessible and doesn't pose a challenge nor punish the player at any time. The combination of these elements makes a beautiful game as far as I am concerned, and yet, wonderfully, it also provokes thoughts of a different kind.
One of the main things that
Flower's experience indirectly showed me was that we, as gamers, take things for granted.
Throughout any given year we gradually buy games to get us through the months, then once the holiday season comes around we overwhelm ourselves with purchases on impulse, all because of the desire to be playing the latest and greatest thing. Of course that is not just our fault as consumers; developers and publishers alike save their bigger titles for this particular period spoiling us with choice and in recent years, quality. Some of us out there crave for these games to be spread out slowly across the year allowing us to dedicate more time to them; while some don't care about completion or seeing a story through to its conclusion, instead focused on ensuring they are seen as
cool because they are playing whatever game happens to be popular that week. Some aren't as fortunate and don't have the privilege of being able to afford every single game they want, using the following year to catch up on titles while everyone else continues to play the next big thing.
If you ask me, we also expect too much. We expect certain features like a multiplayer component to be in most games. We expect games to release on the date that was announced, getting frustrated if that date isn't met and the game is delayed. We expect complex games -- from their systems and mechanics, to their visuals and sound -- to work absolutely perfectly, with no bugs, glitches or signs of a broken element. We expect to get what we paid for, no, more than what we paid for giving nary a thought to the fact that people made the game, people who need to make a living and people who are human. We are all human, we all make mistakes and yet we are all too happy to jump on our virtual soapboxes criticising in an inconsiderate manner as soon as we don't get what we wanted or expected. Some of this expectation is justified, perhaps even all of it (we are paying a lot for our games after all), but the approach with how people complain is at times, horrific. No one seems to stop and think about their fellow gamers, the developers behind their favourite games or how long, expensive and hard it is to create a unique game that stands out from the rest of the pack. We may be spoiled for choice and quality these days, but with that also comes a lack of consideration for any possible situation that may, or may not, factor into the equation. We just take it for granted and now that I have noticed it, I can't help but be disappointed in that fact or even myself for participating in it all.
You could even take this further and beyond the medium. Taking things for granted is not exclusive to video games, it's something that we do in our everyday lives as well. Common household objects like a fridge, kettle or TV are used daily, and it's quite easy to also assume that we all have cars, able to transport us to where we need to go. We have a roof over our head, devices to help us keep in contact with our friends (phones, computers, etc), beds to sleep in and food on the table. Every day we use, consume and/or enjoy these things and every day, we don't give them a second thought. It doesn't matter whether we earned the right to have these things because of employment or our hard work, and it doesn't matter how much or how little we enjoy using them -- my simple point in mentioning them is that we use them and don't ever think about why. They're convenient, aid us in accomplishing various tasks and that is good enough for us. Using them daily also makes us grow accustomed to the convenience they provide and because of that, we take them for granted. Just like we do with games, the people playing them and the people who make them, we don't stop to consider those who are less fortunate and don't enjoy these luxuries.
This post isn't meant to be a rant on how I feel about that nor is it expressing my overall opinion on the matter.
Flower's elegance and simplicity showed me just how complicated all the
other games we play are and as I thought about it more, I began to realise just how good we have it, and how lucky we are. Forget the luxuries of life. Just being a gamer today, in a time where the medium is progressing in wonderful and unexpected ways and a time where there is literally a game for everyone's tastes, is one hell of a luxurious position we find ourselves in. Continue to take it for granted by all means, but don't forget that it wasn't always like this either, and for that we should be thankful.
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I love
Flower, so of course I also love reading about it. Below are some links to other posts on
Flower that I thought were fascinating.
-
Flower's Precious Play-
I'd Rather Let The Flowers Keep Doing What They Do Best-
Flower Song-
The Odd Couple: Flower And God Of War-
Flower And WiiWare's Woeful WiltingHopefully you enjoy them as much as I did.