Showing posts with label Lost And Damned. Show all posts
Showing posts with label Lost And Damned. Show all posts

Sunday, March 15, 2009

Damned Hesitation


Note: This post contains spoilers for GTA IV: The Lost And Damned!

Playing through The Lost And Damned was enjoyable for me, as I have already made clear in my previous two posts. I will admit however that none of the missions and objectives that I was participating in were that exciting or particularly note-worthy. Essentially, they were your typical Grand Theft Auto missions. I do enjoy these average and frequent missions so I had no issues with playing through them, but it was always blatantly clear that the majority of my enjoyment with the downloadable expansion was due to my immersion within the narrative.

It should be no surprise then that it was because of GTA IV's narratives that my perception of The Lost And Damned's missions changed with one mission in particular, one involving a character from the original game's narrative, one Roman Bellic.

As soon as I realised what this mission entailed, I hesitated. I did not want to participate in this mission and I actually sat for many minutes with the game on pause contemplating whether I would continue or not. Before I elaborate, first let me outline the mission's objectives: The mission involves you as Johnny heading to the bar where Roman always played Poker with the sole purpose of kidnapping him. Tied up and in the back of your car, you then proceed to take him to the warehouse that Niko had to rescue him from in the original game. Along the way Roman manages to escape briefly and naturally you have to coerce him back into the car by scaring him enough so that he follows your orders. You eventually reach the warehouse, exchange Roman for your reward and continue on your merry way.

As Johnny you don't know Roman, what he is like, who he associates with and what he is involved in; you are simply doing a job for your own benefit. As the player and as someone who has played both stories though, the impact of the mission is a lot stronger than other missions already concluded, especially when you take the time to consider what you already know about Roman and his relation to Niko. It reminds you of the encounters with Niko that Johnny has over the course of his campaign. Considering all of these elements provides a context to the mission and as I mentioned before, I hesitated and seriously considered not completing my objective. Had this been another set of characters who were unknown to me, chances are I would not have blinked at the objective and I would have carried it out without any hesitation or drama at all. Because it was a character I already knew though, I was fully aware of what the end result would be and it immediately impacted on my casual approach to performing the game's various missions. Of course to progress I had to successfully complete the mission and I did, with feelings of guilt consuming me the entire time and afterwards as well. I saved and stopped the game at that point because I literally could not take any more at the time.

This unwillingness led me to thoughts about some of the other things I had done in Johnny's past including a fairly significant murder of a more integral character to The Lost And Damned's story, Brian. I won't detail this mission but basically I did not think once about my actions in the lead up to his death, nor did I care when I saw him lying on the ground covered in blood. As far as I was concerned, he had to go because that's the way the game panned out and really there was nothing more to it than that. The event is on my mind now as a comparison to Roman's mission; I wonder why kidnapping Roman is more affecting than murdering someone as well as why the other missions that take place over the course of either story (Johnny's or Niko's) don't provide the same sort of feelings. Sure, some missions stand out for various reasons, as do some interactions with other characters but generally speaking I just complete my objectives without any consideration at all. I will be honest, I can't specifically articulate why these differences are there nor what defines them. I can acknowledge however these feelings that I have had are important. Not only do they make me analyse the experiences I have had, they make me consider my overall gaming and the traits that go with it such as how casually I approach killing in a video game.

The moment I had at the beginning of the Roman mission was marvelous as it demonstrated to me, indirectly, the power of games and their ability to tell a story. GTA IV's stories aren't exactly the best ever, but they must be something if they can make me pause to consider my actions. To put it simply, if we are starting to see moments like these in games now then the road ahead is bright. I look forward to a future where games take full advantage of our emotions and immersion.

Friday, March 6, 2009

Lost And Damned


I was really excited to see the release of Grand Theft Auto IV: The Lost And Damned last month as I had been anticipating it since it was announced, with it being my excuse to return to the unpredictable streets of Liberty City.

It did not disappoint either, with a smile instantly spreading across my face as I watched the introduction and realised that I was about to embark on a new adventure, one that was offering a different perspective on the Liberty City I had come to know and love. With the game handing control over to me once more, I soon forgot about the excitement and immediately focused on immersing myself within the story. I'm not quite sure what it is but Grand Theft Auto has always had a way of grabbing my attention from the get-go and keeping me entertained for hours with the new expansion being no exception. My first session lasted for over four hours and in that time I was able to get reacquainted with the controls, familiarise myself with the city again, learn about some of the new characters and enjoy some of the new things on offer including arm wrestling and air hockey. I was also able to look at the new in-game Internet and TV show content, as well as listen to the new songs available across the various radio stations. Combine them with the music and activities already accustomed to in Niko's adventures and GTA IV: The Lost And Damned ends up providing a new, fresh perspective on Liberty City that also remains familiar.

Rockstar's decision to set the majority of the expansion in the state of Alderney only enforces this further as the area is one rarely seen when compared to the likes of Broker or Algonquin in the main quest. With Johnny Klebitz's -- the main character of The Lost And Damned -- story running parallel to Niko's, subtle nods here and there are reminders to the player of what has happened before and provides a sense of familiarity to players while gently easing them into the new perspective. I found it quite fascinating and was reminded of my favourite show, The Wire, because of how it focuses on something different while retaining reminders and references to what has previously occurred. Even the credits at the end of Johnny's story contain subtle hints towards the events of Niko's story and I give full credit to Rockstar for successfully managing to pull it off, though it comes as no surprise given their extreme attention to detail.

As is obvious from this post, I thoroughly enjoyed playing through The Lost And Damned. I now look look forward to using the weekend to finish up on what I need to do in order to reach 100% completion as well as detailing some more of my thoughts here. Until then, stay safe and as always happy gaming.