2009 is passing by at an extremely fast rate. E3 has just passed giving us a look at what we will be playing later in the year (and beyond) while gamers around the world are currently playing games like inFamous and Prototype. Others again are playing older games such as Resident Evil 5, Halo Wars and even Flower. I'm in this latter category, playing games in my collection that either come from the holiday rush of last year, or, from years previous that the industry has quickly forgotten. We move on fast in this industry and before we know it, we'll be in the holiday season once more where, despite caution to prioritise games this year, I still expect to be overwhelmed with the amount to play. This industry loves seeing the next big thing and while the future is bright, the past is colourful so it's disappointing that we don't spend more time focusing on it. But, we move on this way because we're habitual creatures and can't resist the hype. The discussion stemming from E3 alone proves this, and will continue to do so each and every year.
This is a good thing, though. The convention's insight into the future brought surprises, spectacle and excitement, and information on games we were already anticipating. For me, three games in particular cannot come soon enough: Assassin's Creed 2, Mass Effect 2 and, of course, BioShock 2. I loved the original games and can't wait to see their stories continued in the sequels. Like any fan would be, I'm eagerly awaiting the release of these games and jump at any piece of information I can find referencing them. I can't help it, it's how I've been brought up by the industry.
But it's the other occupants of this industry, the other fans of various franchises, that have been on my mind recently and whom are the subject of this post. These people are following the exact same trend I am and are anticipating whatever upcoming titles take their fancy. There is nothing wrong with it and I am glad they have something to look forward to. I see a problem, however, with the audience's anticipation for certain games and what their reaction to them will be. It just so happens that these particular games also happen to be the ones I've mentioned above.
All three franchises are pretty big names these days, but none more so than the inspiration for this blog's name, BioShock. The original game set in the underwater city of Rapture was both critically and commercially acclaimed, with fans enjoying multiple aspects including the experimentation with Plasmids and weapons; the exploration of the city; the implied history and the narrative. Naturally anticipation for BioShock 2 is high with everyone eager to return to Rapture, to see what is new while revisiting the familiar; as a fanboy of the game I too share this desire to get my hands on the sequel. But what I think separates me from a lot of these other people is that I'm looking forward to it realistically.
Speculation is rife about what will happen in the game, with people discussing how what has already been revealed will relate to what was experienced in the original. This discussion is fostering an excitement and level of expectation for BioShock 2 that, I think, will eventually end up in massive disappointment and perhaps as a result, backlash and maybe even hatred towards the game. This is an unfortunate, yet expected by-product of the insane hype that surrounds big-name titles before release. So why am I writing about it? Well, I think people are expecting BioShock 2 to be as impactful and effective as the original was by providing a story that continues on with the brilliance of the first game, giving new locations within Rapture to explore and fall in love with as well as new Plasmids, weapons, enemies and unexpected surprises around every corner. Arguably this is an understandable expectation, but to me this will only lead to disappointment for those who have such high expecations.
To be blunt, unless 2k Marin end up pulling something special off, BioShock 2 will be a disappointment. I'm not saying it won't be a great game because I'm sure it will be, but it won't be what everyone wants it to be and it's this that will unfortunately see BioShock 2's reputation be mixed, resulting in what will essentially be a love/hate game. I am, on the other hand, anticipating BioShock 2 with more realistic expectations. Sure, I want the game to be everything it can be and as good as the first game, if not better, but I have set myself up so that if this is not the case, then I won't be as disappointed as others will be. To put it simply, all I want from BioShock 2 is for it to engage and immerse me in the same way the original did; for me to be drawn right back into the allure of Rapture, to be entertained with the continuation of the story regardless of how much it relies on predictable, or not-so predictable plot twists and for me to still enjoy the experimental gameplay the series is (or should be) known for. If it can achieve this, then I do not care if it doesn't contain the "OMG" moments, or whether it's as successful as the original in terms of advancing the medium or whatever.
Basically, I want to return to Rapture and revisit a place that feels like home, a place that feels part of me and one I've missed ever since leaving in late 2007. What's the harm in that?
This is a good thing, though. The convention's insight into the future brought surprises, spectacle and excitement, and information on games we were already anticipating. For me, three games in particular cannot come soon enough: Assassin's Creed 2, Mass Effect 2 and, of course, BioShock 2. I loved the original games and can't wait to see their stories continued in the sequels. Like any fan would be, I'm eagerly awaiting the release of these games and jump at any piece of information I can find referencing them. I can't help it, it's how I've been brought up by the industry.
But it's the other occupants of this industry, the other fans of various franchises, that have been on my mind recently and whom are the subject of this post. These people are following the exact same trend I am and are anticipating whatever upcoming titles take their fancy. There is nothing wrong with it and I am glad they have something to look forward to. I see a problem, however, with the audience's anticipation for certain games and what their reaction to them will be. It just so happens that these particular games also happen to be the ones I've mentioned above.
All three franchises are pretty big names these days, but none more so than the inspiration for this blog's name, BioShock. The original game set in the underwater city of Rapture was both critically and commercially acclaimed, with fans enjoying multiple aspects including the experimentation with Plasmids and weapons; the exploration of the city; the implied history and the narrative. Naturally anticipation for BioShock 2 is high with everyone eager to return to Rapture, to see what is new while revisiting the familiar; as a fanboy of the game I too share this desire to get my hands on the sequel. But what I think separates me from a lot of these other people is that I'm looking forward to it realistically.
Speculation is rife about what will happen in the game, with people discussing how what has already been revealed will relate to what was experienced in the original. This discussion is fostering an excitement and level of expectation for BioShock 2 that, I think, will eventually end up in massive disappointment and perhaps as a result, backlash and maybe even hatred towards the game. This is an unfortunate, yet expected by-product of the insane hype that surrounds big-name titles before release. So why am I writing about it? Well, I think people are expecting BioShock 2 to be as impactful and effective as the original was by providing a story that continues on with the brilliance of the first game, giving new locations within Rapture to explore and fall in love with as well as new Plasmids, weapons, enemies and unexpected surprises around every corner. Arguably this is an understandable expectation, but to me this will only lead to disappointment for those who have such high expecations.
To be blunt, unless 2k Marin end up pulling something special off, BioShock 2 will be a disappointment. I'm not saying it won't be a great game because I'm sure it will be, but it won't be what everyone wants it to be and it's this that will unfortunately see BioShock 2's reputation be mixed, resulting in what will essentially be a love/hate game. I am, on the other hand, anticipating BioShock 2 with more realistic expectations. Sure, I want the game to be everything it can be and as good as the first game, if not better, but I have set myself up so that if this is not the case, then I won't be as disappointed as others will be. To put it simply, all I want from BioShock 2 is for it to engage and immerse me in the same way the original did; for me to be drawn right back into the allure of Rapture, to be entertained with the continuation of the story regardless of how much it relies on predictable, or not-so predictable plot twists and for me to still enjoy the experimental gameplay the series is (or should be) known for. If it can achieve this, then I do not care if it doesn't contain the "OMG" moments, or whether it's as successful as the original in terms of advancing the medium or whatever.
Basically, I want to return to Rapture and revisit a place that feels like home, a place that feels part of me and one I've missed ever since leaving in late 2007. What's the harm in that?
On a side note: it'll be interesting to revisit this post once BioShock 2 is released in late October.